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Introduction
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Prosumeristic Publications: alt+yd
by Ajitesh Lokhande, Harshali Paralikar
Swimming Coach: An Immersive Swimming Learning System
by Cheng Yao,Mingxuan He, Qingcong Wang, Ying Wang, Yuyu Lin, Juanli Liu, Fan Xia, Leijing Zhou
Designing Transparent Collaborations: Weave
by Gissoo Doroudian
Huxley: Intelligent Book as Essentialist Artefact
by David Ramsay, Joe Paradiso
OlfacEnhancer: A Vision-Based Scented Necklace for Cross-Modal Perception and Olfaction Augmentation
by Yuyu Lin, Kai Zheng, Lijuan Liu, Yang Chen, Jiahao Guo, Shuo Li, Cheng Yao, Fangtian Ying
APOSEMA: Exploring Communicationin an Apathetic Future
by Adi Meyer, Sirou Peng, Silvia Rueda
HuValue: A Toolkit to Facilitate Considering Various Human Values in a Design Process
by Shadi Kheirandish, Mathias Funk, Stephan Wenswen, Maarten Verkerk, Matthias Rauterberg
Playing with Systems: Tactile Games as System Prototypes
by Tom Maiorana
Attributes of Aliveness:A Case Study of Two Interactive Public Art Installations
by Humbi Song, Oliver Luo, Allen Sayegh
Understanding User Customization Needs: Requirements for an Augmented Reality Lamp Customization Tool
by Carina Palumbo, Hella Kriening, Barbara Wajda, Monica Perusquia-Hernandez
Speculating on the Future of Graphic Design in the Age of Intelligent Machines
by Robyn Cook, Sekyeong Kwon
AI-Stylist: An AI-based Framework for Clothing Aesthetic Understanding
by Xingxing Zou, Waikeung Wong